This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
Information is becoming pervasive in the contemporary society, and is increasingly saturating the visual senses and the cognitive efforts of the lay masses. As our attention for v...
We combine a machine vision system that recognises emotions and a non-photorealistic rendering (NPR) system to automatically produce portraits which heighten the emotion of the si...
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
We present a prototype 3D model search engine called CIL3D (Computational Intelligence Laboratory 3D). CIL3D provides query-by-content 3D model search, by employing a state-of-the...
Panagiotis Papadakis, Ioannis Pratikakis, Stavros ...
Motion2Sound is a program that translates motion properties into sound ones. This is done by using a motion detection system(Open Cv) and one can have as an input a live web-cam o...
The vision of Pervasive and Ubiquitous Computing promises that our future environments will be furnished with an increasing number of computationally augmented artifacts. Conseque...