In this paper, we propose a novel multicast routing algorithm that is based on application-level priorities and network characteristics: The application may specify an individual ...
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
The application of Networked Virtual Environment (NVE) technology on mobile devices is an emerging area in research. The marketing potential for these types of applications, when ...
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamot...
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...