Sciweavers

NORDICHI
2004
ACM
14 years 5 months ago
A comparison of two input methods for keypads on mobile devices
Two mobile device text entry methods were evaluated. The well-known Multitap method was compared to our RollPad method on a new device utilizing a tactile touchpad in place of a k...
Aleks Oniszczak, I. Scott MacKenzie
NORDICHI
2004
ACM
14 years 5 months ago
On-line adjustment of dwell time for target selection by gaze
In eye typing systems, a dwell time that adjusts to the user’s natural typing speed is highly desirable. We present an algorithm for on-line adjustment of dwell time developed a...
Oleg Spakov, Darius Miniotas
NORDICHI
2004
ACM
14 years 5 months ago
Requirements for a multimedia museum environment
In this paper we describe a two-part study that was used to establish the requirements for an interactive museum environment for children aged between 5 and 10. The paper outlines...
Emanuela Mazzone, Matthew Horton, Janet C. Read
NORDICHI
2004
ACM
14 years 5 months ago
Sharing and learning through pair writing of scenarios
This paper describes the results of an empirical study consisting of five sessions where scenarios are written by two writers working in unison, for instance a usability specialis...
Adi B. Tedjasaputra, Eunice Ratna Sari, Georg Stro...
NORDICHI
2004
ACM
14 years 5 months ago
Six modes of proactive resource management: a user-centric typology for proactive behaviors
Proactivity has recently arisen as one of the focus areas within HCI. Proactive systems adhere to two premises: 1) working on behalf of, or pro, the user, and 2) acting on their o...
Antti Salovaara, Antti Oulasvirta
NORDICHI
2004
ACM
14 years 5 months ago
Interactive digital FogScreen
The walk-through FogScreen has become very popular and famous during recent years. It is an immaterial projection screen that consists of air and a little humidity, and enables hi...
Ismo Rakkolainen, Karri T. Palovuori
NORDICHI
2004
ACM
14 years 5 months ago
Rhythmic interaction with a mobile device
We describe a rhythmic interaction mechanism for mobile devices. A PocketPC with a three degree of freedom linear acceleration meter is used as the experimental platform for data ...
Vuokko Lantz, Roderick Murray-Smith
NORDICHI
2004
ACM
14 years 5 months ago
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and an
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
David W. Eccles, Paul T. Groth
NORDICHI
2004
ACM
14 years 5 months ago
Transcendent experience in the use of computer-based media
If interactive computer media is engaging and immersive, it may trigger similar feelings that people experience when they, for example, are wandering in nature, participating in h...
Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Sa...