This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost r...
This paper describes a collaborative research e ort initiated by Monterey Bay Aquarium Research Institute MBARI, Stanford Aerospace Robotics Laboratory ARL, and NASA Ames Rese...
Stephen D. Fleischer, Stephen M. Rock, Michael J. ...
This paper presents a new method for navigating virtual environments called “The River Analogy.” This analogy provides a new way of thinking about the user’s relationship to...