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SIGCSE
2003
ACM
146views Education» more  SIGCSE 2003»
14 years 4 months ago
Puzzles and games: addressing different learning styles in teaching operating systems concepts
John M. D. Hill, Clark K. Ray, Jean R. S. Blair, C...
SIGCSE
2003
ACM
120views Education» more  SIGCSE 2003»
14 years 4 months ago
Panel on the development, maintenance, and use of course web sites
Jesse Heines, Katy Börner, Melody Y. Ivory, E...
SIGCSE
2003
ACM
108views Education» more  SIGCSE 2003»
14 years 4 months ago
Mental models of recursion
Tina Götschi, Ian Sanders, Vashti Galpin
SIGCSE
2003
ACM
137views Education» more  SIGCSE 2003»
14 years 4 months ago
Measuring the effectiveness of robots in teaching computer science
We report the results of a year-long experiment in the use of robots to teach computer science. Our data set compares results from over 800 students on identical tests from both r...
Barry S. Fagin, Laurence D. Merkle
SIGCSE
2003
ACM
191views Education» more  SIGCSE 2003»
14 years 4 months ago
A generic e-learning multiparadigm programming language system: IDEFIX project
José Emilio Labra Gayo, José M. Mora...
SIGCSE
2003
ACM
146views Education» more  SIGCSE 2003»
14 years 4 months ago
Everything you always wanted to know about game theory: but were afraid to ask
Daniel D. Garcia, David Ginat, Peter Henderson
SIGCSE
2003
ACM
293views Education» more  SIGCSE 2003»
14 years 4 months ago
Creating a computer science canon: a course of "classic" readings in computer science
Computer science has a reputation of being a discipline in a perpetual state of accelerated progress—a discipline in which our techniques, our hardware, our software systems, an...
Michael Eisenberg
SIGCSE
2003
ACM
141views Education» more  SIGCSE 2003»
14 years 4 months ago
Teaching objects-first in introductory computer science
An objects-first strategy for teaching introductory computer science courses is receiving increased attention from CS educators. In this paper, we discuss the challenge of the obj...
Stephen Cooper, Wanda Dann, Randy Pausch