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SIGGRAPH
1995
ACM
13 years 11 months ago
Image metamorphosis using snakes and free-form deformations
This paper presents new solutions to the following three problems in image morphing: feature specification, warp generation, and transition control. To reduce the burden of featu...
Seungyong Lee, Kyung-Yong Chwa, Sung Yong Shin
SIGGRAPH
1995
ACM
13 years 11 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
SIGGRAPH
1995
ACM
13 years 11 months ago
Fast multiresolution image querying
We present a method for searching in an image database using a query image that is similar to the intended target. The query image may be a hand-drawn sketch or a (potentially low...
Charles E. Jacobs, Adam Finkelstein, David Salesin
SIGGRAPH
1995
ACM
13 years 11 months ago
Animating human athletics
This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using ...
Jessica K. Hodgins, Wayne L. Wooten, David C. Brog...
SIGGRAPH
1995
ACM
13 years 11 months ago
Pyramid-based texture analysis/synthesis
This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesisis completely automatic and requires only the “...
David J. Heeger, James R. Bergen
SIGGRAPH
1995
ACM
13 years 11 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
SIGGRAPH
1995
ACM
13 years 11 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
SIGGRAPH
1995
ACM
13 years 11 months ago
Automated learning of muscle-actuated locomotion through control abstraction
Control Abstraction Radek Grzeszczuk and Demetri Terzopoulos Department of Computer Science, University of Toronto 1
Radek Grzeszczuk, Demetri Terzopoulos
SIGGRAPH
1995
ACM
13 years 11 months ago
Modeling surfaces of arbitrary topology using manifolds
We describe an extension of B-splines to surfacesof arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, ...
Cindy Grimm, John F. Hughes
SIGGRAPH
1995
ACM
13 years 11 months ago
An integrated environment to visually construct 3D animations
Enrico Gobbetti, Jean-Francis Balaguer