Researches that have recently investigated the impact of developments in Information Technologies (IT) on human capital in the banking industry analysed only marginally the evolut...
Current claims by government, major IT companies and educational institutions in the UK that IT skills offer enhanced inclusion into the new economy, are attracting women to the f...
We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of players by smoothing through time instead of filtering. The skill of each participat...
Pierre Dangauthier, Ralf Herbrich, Tom Minka, Thor...
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Compositional Q-Learning (CQ-L) (Singh 1992) is a modular approach to learning to performcomposite tasks made up of several elemental tasks by reinforcement learning. Skills acqui...
The need for the teaching of professional skills to undergraduates in areas such as communications, team work, conflict resolution, and ethics has for some time been articulated b...
Empirical skills are playing an increasingly important role in the computing profession and our society. But while traditional computer science curricula are effective in teaching...
The new design for the introductory programming course at ETH relies on object technology, Eiffel, extensive reuse, a graphics-rich library (TRAFFIC) built specifically for the c...
Many large companies around the world have made considerable investment in enterprise resource planning (ERP) systems to support their business processes. Many of these companies ...
Recently researchers have introduced methods to develop reusable knowledge in reinforcement learning (RL). In this paper, we define simple principles to combine skills in reinforce...