Mesh segmentation has become an important component in many applications in computer graphics. In the last several years, many algorithms have been proposed in this growing area, ...
Marco Attene, S. Katz, Michela Mortara, Giuseppe P...
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
In this paper, we propose a new and powerful shape denoising technique for processing surfaces approximated by triangle meshes and soups. Our approach is inspired by recent non-lo...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
One of the challenges in geometry processing is to automatically reconstruct a higher-level representation from raw geometric data. For instance, computing a parameterization of a...
Symbolic computation of NURBS plays an important role in many areas of NURBS-based geometric computation and design. However, any nontrivial symbolic computation, especially when ...
Xianming Chen, Richard F. Riesenfeld, Elaine Cohen
We present a new approach for 3D model indexing and retrieval using 2D/3D shape descriptors based on silhouettes or depth-buffer images. To take into account the dispersion of inf...
This paper presents a novel 3D shape descriptor "The Generalized Shape Distributions" for effective shape matching and analysis, by taking advantage of both local and gl...
Sparse Low-degree IMplicit (SLIM) surface [11] is a recently developed non-conforming surface representation. In this paper, a method for free-form deformation of SLIM surfaces is...
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...