We discuss a shape representation based on a set of disconnected (planar) polygons. The polygons are computed by creating a BSP that contains approximately linear surface patches ...
In this paper, we present a controllable, fast and efficient particle system framework for skeletal implicit surfaces defined by the BlobTree model. We propose efficient algori...
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
We develop a new surface matching framework to handle surface comparisons based on a novel mathematical analysis of curves on surfaces, and propose a unique signature for any clos...
Surface matching is a common task in computer graphics and computer vision. In this paper, we introduce a novel algorithm that aligns scanned point-based surfaces to the related 3...
We present a method for deforming piecewise linear 3D curves with constant length constraint. We show how this constraint can be integrated into a multiresolution editing tool all...
Databases of 3D shapes have become widespread for a variety of applications, and a key research problem is searching these databases for similar shapes. This paper introduces a me...
This paper presents our recent theoretical results on high genus modeling. We introduce a new concept called regular handles. Using regular handles it is possible to increase genu...
We present a novel approach for discretely optimizing contours on the surface of a triangle mesh. This is achieved through the use of a minimum ratio cycle (MRC) algorithm, where ...
In this paper, we propose a constrained least squares approach for stably computing Laplacian deformation with strict positional constraints. In the existing work on Laplacian def...