Particle systems, as originally proposed by Witkin and Heckbert [17], are a powerful way to sample implicit surfaces since they generate almost evenly distributed samples over the...
The description of 3D shapes with features that possess descriptive power and invariant under similarity transformations is one of the most challenging issues in content based 3D ...
We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...
We study the evolution of T-spline level sets (i.e, implicitly defined T-spline curves and surfaces). The use of T-splines leads to a sparse representation of the geometry and al...
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
There is a growing need to extract features from point sets for purposes like model classification, matching, and exploration. We introduce a technique for segmenting a point-sam...