We consider a near future scenario in which users of a Web 2.0 application, such as a social network, contribute to the application not only data, but also rules which automatical...
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
—Particle Swarm Optimisation (PSO) is increasingly being applied to optimisation of problems in engineering design and scientific investigation. While readily adapted to singleo...
Given a social network, who is the best person to introduce you to, say, Chris Ferguson, the poker champion? Or, given a network of people and skills, who is the best person to he...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
One method of viral marketing involves seeding certain consumers within a population to encourage faster adoption of the product throughout the entire population. However, determi...
Abstract. With increasing usage of Social Networks, giving users the possibility to establish access restrictions on their data and resources becomes more and more important. Howev...
Revisiting the “small-world” experiments of the ’60s, Kleinberg observed that individuals are very effective at constructing short chains of acquaintances between any two p...
In this paper, we focus on the challenge that users face in processing messages on the web posted in participatory media settings, such as blogs. It is desirable to recommend to us...
The so-called "Web of Trust" is one of the ultimate goals of the Semantic Web. Research on the topic of trust in this domain has focused largely on digital signatures, ce...