—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
The technology acceptance model (TAM) is one of the most widely used behavioural models in the information systems (IS) field. Researchers have used the model to study many differ...
Based on the expectancy disconfirmation theory, this study proposes a decomposed technology acceptance model in the context of an e-learning service. In the proposed model, the pe...
Juan Carlos Roca, Chao-Min Chiu, Francisco Jos&eac...
This study investigates how customers perceive and adopt Internet Banking (IB) in Hong Kong. We developed a theoretical model based on the Technology Acceptance Model (TAM) with a...
T. C. Edwin Cheng, David Y. C. Lam, Andy C. L. Yeu...
Information Systems (IS) design research tends to emphasise the development of new methods (normative research), while addressing the evaluation of methods in only a limited fashi...
This research investigates the validity threat to the Technology Acceptance Model on account of the manner in which "use" has been operationalized in the empirical liter...
In previous studies, the technology acceptance model (TAM) [1] has been widely used by information technology researchers to gain a better understanding of information technology ...
Abstract. Issues related to technology, including diffusion, acceptance, adoption, and adaptation, have been the focus of research for different disciplines including Information S...
The question of why individuals adopt a particular information system is an important issue in IS research. While extensive prior research has established that the Technology Acce...
User Interface between user and information systems has a great role in system adoption. Based on technology acceptance model, acceptance of a system is explained as a function of...