This paper investigates the problem of perceived instability during haptic texture rendering. We focus on the perceptual analysis of the stability of textured surfaces rendered wi...
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
Research on haptic texture perception requires the availability of textured surfaces with high precision and fine resolution. Given the exquisite sensitivity of the human fingers ...
Hong Z. Tan, Bernard D. Adelstein, Ryan Traylor, M...
Human sensitivity to height differences in textured surfaces is on the order of microns. Research on human texture perception requires texture samples with precisely controlled mi...
Illuminant estimation from shadows typically relies on accurate segmentation of the shadows and knowledge of exact 3D geometry, while shadow estimation is difficult in the presen...
The purpose of this work is to analyse what happens to the surface information when the image resolution is modified. We deduce how the same surface appears if seen from different...
A method for representation and lossy compression of textured surfaces is presented. The input surfaces are represented by surfels (surface elements), i.e., by a set of colored, o...
Tal Darom, Mauro R. Ruggeri, Dietmar Saupe, Nahum ...
Existing color constancy methods cannot handle both uniform colored surfaces and highly textured surfaces in a single integrated framework. Statistics-based methods require many s...
This paper introduces a texture representation suitable for recognizing images of textured surfaces under a wide range of transformations, including viewpoint changes and nonrigid...