Sciweavers

TOG
2002
115views more  TOG 2002»
13 years 11 months ago
Meshed atlases for real-time procedural solid texturing
Nathan A. Carr, John C. Hart
TOG
2002
162views more  TOG 2002»
13 years 11 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
TOG
2002
119views more  TOG 2002»
13 years 11 months ago
Interactive geometry remeshing
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series o...
Pierre Alliez, Mark Meyer, Mathieu Desbrun
TOG
2002
208views more  TOG 2002»
13 years 11 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic
TOG
2002
116views more  TOG 2002»
13 years 11 months ago
Linear combination of transformations
Geometric transformations are most commonly represented as square matrices in computer graphics. Following simple geometric arguments we derive a natural and geometrically meaning...
Marc Alexa
TOG
2002
107views more  TOG 2002»
13 years 11 months ago
Ordered and quantum treemaps: Making effective use of 2D space to display hierarchies
Treemaps, a space-filling method of visualizing large hierarchical data sets, are receiving increasing attention. Several algorithms have been proposed to create more useful displ...
Benjamin B. Bederson, Ben Shneiderman, Martin Watt...
TOG
2002
111views more  TOG 2002»
13 years 11 months ago
Self-similarity based texture editing
Figure 1 Flowers expanded using self-similarity based texture warping. We present a simple method of interactive texture editing that utilizes self-similarity to replicate intende...
Stephen Brooks, Neil A. Dodgson
TOG
2002
133views more  TOG 2002»
13 years 11 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
TOG
2002
116views more  TOG 2002»
13 years 11 months ago
Turning to the masters: motion capturing cartoons
In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it ont...
Christoph Bregler, Lorie Loeb, Erika Chuang, Hrish...