Sciweavers

TOG
2002
160views more  TOG 2002»
13 years 11 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder
TOG
2002
130views more  TOG 2002»
13 years 11 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
TOG
2002
168views more  TOG 2002»
13 years 11 months ago
Photographic tone reproduction for digital images
A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproductio...
Erik Reinhard, Michael M. Stark, Peter Shirley, Ja...
TOG
2002
118views more  TOG 2002»
13 years 11 months ago
Frequency space environment map rendering
We present a new method for real-time rendering of objects with complex isotropic BRDFs under distant natural illumination, as specified by an environment map. Our approach is bas...
Ravi Ramamoorthi, Pat Hanrahan
TOG
2002
112views more  TOG 2002»
13 years 11 months ago
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
TOG
2002
172views more  TOG 2002»
13 years 11 months ago
Motion capture assisted animation: texturing and synthesis
We discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom...
Katherine Pullen, Christoph Bregler
TOG
2002
104views more  TOG 2002»
13 years 11 months ago
Improving noise
Two deficiencies in the original Noise algorithm are corrected: second order interpolation discontinuity and unoptimal gradient computation. With these defects corrected, Noise bo...
Ken Perlin
TOG
2002
123views more  TOG 2002»
13 years 11 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
TOG
2002
112views more  TOG 2002»
13 years 11 months ago
Shape distributions
Robert Osada, Thomas A. Funkhouser, Bernard Chazel...