In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a...
Matthias B. Hullin, Martin Fuchs, Ivo Ihrke, Hans-...
Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidi...
Martin Fuchs, Ramesh Raskar, Hans-Peter Seidel, He...
Modeling the large space of possible human motions requires scalable techniques. Generalizing from example motions or example controllers is one way to provide the required scalab...
KangKang Yin, Stelian Coros, Philippe Beaudoin, Mi...
Ringing is the most disturbing artifact in the image deconvolution. In this paper, we present a progressive inter-scale and intra-scale non-blind image deconvolution approach that ...
We present BSGP, a new programming language for general purpose computation on the GPU. A BSGP program looks much the same as a sequential C program. Programmers only need to supp...
We introduce a new tool to solve the large linear systems arising from gradient-domain image processing. Specifically, we develop a streaming multigrid solver, which needs just tw...
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...
Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture....
Charles Han, Eric Risser, Ravi Ramamoorthi, Eitan ...