Sciweavers

TOG
2008
132views more  TOG 2008»
13 years 11 months ago
Unwrap mosaics: a new representation for video editing
We introduce a new representation for video which facilitates a number of common editing tasks. The representation has some of the power of a full reconstruction of 3D surface mod...
Alex Rav-Acha, Pushmeet Kohli, Carsten Rother, And...
TOG
2008
78views more  TOG 2008»
13 years 11 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
TOG
2008
92views more  TOG 2008»
13 years 11 months ago
Non-homogeneous resizing of complex models
Resizing of 3D models can be very useful when creating new models or placing models inside different scenes. However, uniform scaling is limited in its applicability while straigh...
Vladislav Kraevoy, Alla Sheffer, Ariel Shamir, Dan...
TOG
2008
102views more  TOG 2008»
13 years 11 months ago
Glare aware photography: 4D ray sampling for reducing glare effects of camera lenses
Glare arises due to multiple scattering of light inside the camera
Ramesh Raskar, Amit K. Agrawal, Cyrus A. Wilson, A...
TOG
2008
100views more  TOG 2008»
13 years 11 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
TOG
2008
109views more  TOG 2008»
13 years 11 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
TOG
2008
139views more  TOG 2008»
13 years 11 months ago
Logarithmic perspective shadow maps
We present a novel shadow map parameterization to reduce perspective aliasing artifacts for both point and directional light sources. We derive the aliasing error equations for bo...
Brandon Lloyd, Naga K. Govindaraju, Cory Quammen, ...
TOG
2008
84views more  TOG 2008»
13 years 11 months ago
Parallel algorithms for approximation of distance maps on parametric surfaces
Ofir Weber, Yohai S. Devir, Alexander M. Bronstein...
TOG
2008
88views more  TOG 2008»
13 years 11 months ago
A survey of spatial deformation from a user-centered perspective
James E. Gain, Dominique Bechmann
TOG
2008
94views more  TOG 2008»
13 years 11 months ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...