We introduce a new representation for video which facilitates a number of common editing tasks. The representation has some of the power of a full reconstruction of 3D surface mod...
Alex Rav-Acha, Pushmeet Kohli, Carsten Rother, And...
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Resizing of 3D models can be very useful when creating new models or placing models inside different scenes. However, uniform scaling is limited in its applicability while straigh...
Vladislav Kraevoy, Alla Sheffer, Ariel Shamir, Dan...
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
We present a novel shadow map parameterization to reduce perspective aliasing artifacts for both point and directional light sources. We derive the aliasing error equations for bo...
Brandon Lloyd, Naga K. Govindaraju, Cory Quammen, ...
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...