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TOG
2008
82views more  TOG 2008»
13 years 11 months ago
Practical modeling and acquisition of layered facial reflectance
We present a practical method for modeling layered facial reflectance consisting of specular reflectance, single scattering, and shallow and deep subsurface scattering. We estimat...
Abhijeet Ghosh, Tim Hawkins, Pieter Peers, Sune Fr...
TOG
2008
125views more  TOG 2008»
13 years 11 months ago
Progressive photon mapping
This paper introduces a simple and robust progressive global illumination algorithm based on photon mapping. Progressive photon mapping is a multi-pass algorithm where the first p...
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jense...
TOG
2008
139views more  TOG 2008»
13 years 11 months ago
Shield fields: modeling and capturing 3D occluders
We describe a unified representation of occluders in light transport and photography using shield fields: the 4D attenuation function which acts on any light field incident on an ...
Douglas Lanman, Ramesh Raskar, Amit K. Agrawal, Ga...
TOG
2008
117views more  TOG 2008»
13 years 11 months ago
Automated reprojection-based pixel shader optimization
Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, P...
TOG
2008
88views more  TOG 2008»
13 years 11 months ago
Interaction patches for multi-character animation
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
TOG
2008
193views more  TOG 2008»
13 years 11 months ago
Random-access rendering of general vector graphics
We introduce a novel representation for random-access rendering of antialiased vector graphics on the GPU, along with efficient encoding and rendering algorithms. The representati...
Diego Nehab, Hugues Hoppe
TOG
2008
70views more  TOG 2008»
13 years 11 months ago
Space-time surface reconstruction using incompressible flow
We introduce a volumetric space-time technique for the reconstruction of moving and deforming objects from point data. The output of our method is a four-dimensional space-time so...
Andrei Sharf, Dan A. Alcantara, Thomas Lewiner, Ch...
TOG
2008
114views more  TOG 2008»
13 years 11 months ago
Single image tree modeling
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a single image. The user draws at least two strokes in the tree image: the first c...
Ping Tan, Tian Fang, Jianxiong Xiao, Peng Zhao, Lo...
TOG
2008
95views more  TOG 2008»
13 years 11 months ago
Spectral quadrangulation with orientation and alignment control
This paper presents a new quadrangulation algorithm, extending the spectral surface quadrangulation approach where the coarse quadrangular structure is derived from the Morse-Smal...
Jin Huang, Muyang Zhang, Jin Ma, Xinguo Liu, Leif ...
TOG
2008
142views more  TOG 2008»
13 years 11 months ago
Fast animation of turbulence using energy transport and procedural synthesis
We present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. ...
Rahul Narain, Jason Sewall, Mark Carlson, Ming C. ...