Sciweavers

CGF
2006
148views more  CGF 2006»
14 years 18 days ago
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a nov...
Akiko Yoshida, Rafal Mantiuk, Karol Myszkowski, Ha...
GRAPHICSINTERFACE
2008
14 years 2 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
RT
2000
Springer
14 years 4 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
RT
2005
Springer
14 years 6 months ago
Perceptually Based Tone Mapping of High Dynamic Range Image Streams
This paper presents a new perceptually based tone mapping operator that represents scene visibility under timevarying, high dynamic range conditions. The operator is based on a ne...
Piti Irawan, James A. Ferwerda, Stephen R. Marschn...
APGV
2005
ACM
125views Visualization» more  APGV 2005»
14 years 6 months ago
Designing a tone mapping algorithm for road visibility experiments
In this paper, we propose a tone mapping operator based on a multiscale representation pattern and on thresholds of detection contrast computed for local adaptation luminances. Th...
Justine Grave, Roland Brémond