Sciweavers

EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
13 years 4 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
CGF
2011
13 years 4 months ago
SQuad: Compact Representation for Triangle Meshes
The SQuad data structure represents the connectivity of a triangle mesh by its “S table” of about 2 rpt (integer references per triangle). Yet it allows for a simple implement...
Topraj Gurung, Daniel E. Laney, Peter Lindstrom, J...
GRAPHICSINTERFACE
2000
14 years 1 months ago
Triangle Strip Compression
In this paper we introduce a simple and efficient scheme for encodingthe connectivityand the stripification of a triangle mesh. Since generating a good set of triangle strips is a...
Martin Isenburg
CGI
2001
IEEE
14 years 4 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
CRV
2004
IEEE
147views Robotics» more  CRV 2004»
14 years 4 months ago
Shape from Contours and Multiple Stereo - A Hierarchical, Mesh-Based Approach
We present a novel method for 3D shape recovery based on a combination of visual hull information and multi image stereo. We start from a coarse triangle mesh extracted from visua...
Hendrik Kiick, Wolfgang Heidrich, Christian Vogelg...
IMR
1998
Springer
14 years 4 months ago
Advancing Front Quadrilateral Meshing Using Triangle Transformations
Quad-morphing is a new technique used for generating quadrilaterals from an existing triangle mesh. Beginning with an initial triangulation, triangles are systematically transform...
Steven J. Owen, Matthew L. Staten, Scott A. Canann...
PG
2002
IEEE
14 years 5 months ago
A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connectivity. Starting from a boundary edge we grow a zig-zag strip which divides the...
Ioannis P. Ivrissimtzis, Christian Rössl, Han...
FCCM
2002
IEEE
143views VLSI» more  FCCM 2002»
14 years 5 months ago
An FPGA Implementation of Triangle Mesh Decompression
This paper presents an FPGA-based design and implementation of a three dimensional (3D) triangle mesh decompressor. Triangle mesh is the dominant representation of 3D geometric mo...
Tulika Mitra, Tzi-cker Chiueh
DCC
2003
IEEE
15 years 23 hour ago
Compression-Domain Editing of 3D Models
3D models have become an essential element of multimedia applications because they provide visual effects that permit interactive exploration. As in other media types, efficient c...
Tulika Mitra, Tzi-cker Chiueh