Ambient occlusion is a powerful technique that mimics indirect global illumination at a fraction of the cost. In this paper, we introduce a new ambient occlusion technique based o...
: Today, it has become very popular to represent 3D CG models onto the screen of a workstation or personal computer. In almost all software that displays 3D models, users can contr...
Computation of good viewpoints is important in several fields: computational geometry, visual servoing, robot motion, graph drawing, etc. In addition, selection of good views is r...
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Ambient occlusion is a powerful technique that mimics indirect global illumination at a fraction of the cost. In this paper, we introduce a new ambient occlusion technique based o...
Viewpoint modeling is an effective technique for specifying complex software systems in terms of a set of independent viewpoints and correspondences between them. Each viewpoint f...
Viewpoints are re ections of software systems from multiple perspectives. A number of consistency conditions apply to viewpoints and developers require a tool for each type of vie...
Distributed System design is a highly complicated and non-trivial task. The problem is characterised by the need to design multi-threaded, multi-processor, and multimedia systems....
There has recently been an increase in interest, among information systems architecture practitioners, in using viewpoints for architectural definition and description. This has be...
The use of viewpoints has long been proposed as a technique to structure evolving requirements models. In theory, viewpoints should provide better stakeholder traceability, and th...
Steve M. Easterbrook, Eric S. K. Yu, Jorge Aranda,...