Recent research has shown that virtual agents expressing empathic emotions toward users have the potentiality to enhance human-machine interaction. To provide empathic capabilitie...
This paper presents a cognitive agent model capable of showing situations where self-generated actions are attributed to other agents, as, for example, for patients suffering from ...
In this paper, we present a Web-based framework for interactive deictic and sign language virtual agents. Our framework is a DOM-Integrated Virtual Agents architecture, which has b...
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
It is widely acknowledged that providing explanations is an important capability of intelligent systems. Explanation capabilities are useful, for example, in scenario-based traini...
Maaike Harbers, Karel van den Bosch, John-Jules Ch...
The notion of trust has been virtually absent from most work on how people assess and choose their information sources. Based on two empirical cases this study shows that software ...
Morten Hertzum, Hans H. K. Andersen, Verner Anders...
—Realistic motion and natural-looking simulations require a thorough understanding of human movement control strategies. This work presents an initial developed on virtual agents...
Antonio Benitez, Guillermo de los Santos, Daniel V...
Recent work in behavioral animation has taken impressive steps towards a virtual human. As for intelligent virtual agents, abbreviated "IVAs", the behaviors displayed in ...
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share th...