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VR
2002
IEEE
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13 years 11 months ago
Designing Virtual Environments to Support Cooperation in the Real World
Much of the current research in the design of virtual environments is centred on laboratory prototypes and emphasis is placed on supporting cooperation within the virtual world its...
Andy Crabtree, Tom Rodden, John A. Mariani
PRESENCE
2002
116views more  PRESENCE 2002»
13 years 11 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
PRESENCE
1998
115views more  PRESENCE 1998»
13 years 11 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...
PRESENCE
1998
108views more  PRESENCE 1998»
13 years 11 months ago
Navigating Large-Scale 'Desk-Top' Virtual Buildings: Effects of Orientation Aids and Familiarity
Two experiments investigated components of participants’ spatial knowledge when they navigated large-scale ‘‘virtual buildings’’ using ‘‘desk-top’’ (i.e., nonimm...
Roy A. Ruddle, Stephen J. Payne, Dylan M. Jones
FGCS
1998
91views more  FGCS 1998»
13 years 11 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...
SAJ
2000
71views more  SAJ 2000»
13 years 11 months ago
Presence as a means for understanding user behaviour in virtual environments
Presence has become a key concept in characterizing and evaluating Virtual Environments. Our contribution is to show that current measures of Presence, as a metric of users' ...
Edwin H. Blake, Juan Casanueva, David Nunez
AAI
2000
427views more  AAI 2000»
13 years 11 months ago
Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments
Reearch into virtual environments on the one hand and artificial intelligence and artificial life on the other has largely been carried out by two different groups of people with ...
Michael Luck, Ruth Aylett
AAI
2000
122views more  AAI 2000»
13 years 11 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
CGF
2005
147views more  CGF 2005»
13 years 11 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
IJVR
2007
124views more  IJVR 2007»
13 years 11 months ago
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...