Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
This article investigates the growing complexity and connectivity between two former separated interaction spaces – the real and the virtual world. It is our attempt to augment ...
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
This paper proposes the concept of the hybrid information space that integrates the information space seamlessly between the real world and the virtual world, and the prototype sy...
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...