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VISUALIZATION
2002
IEEE
14 years 4 months ago
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
VISUALIZATION
2002
IEEE
14 years 4 months ago
Bounded-distortion Piecewise Mesh Parameterization
Olga Sorkine, Daniel Cohen-Or, Rony Goldenthal, Da...
VISUALIZATION
2002
IEEE
14 years 4 months ago
Tensor Field Visualisation using Adaptive Filtering of Noise Fields combined with Glyph Rendering
While many methods exist for visualising scalar and vector data, visualisation of tensor data is still troublesome. We present a method for visualising second order tensors in thr...
Andreas Sigfridsson, Tino Ebbers, Einar Heiberg, L...
VISUALIZATION
2002
IEEE
14 years 4 months ago
Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
Alla Sheffer, John C. Hart
VISUALIZATION
2002
IEEE
14 years 4 months ago
Visualizing Dynamic Molecular Conformations
The bioactivity of a molecule strongly depends on its metastable conformational shapes and the transitions between these. Therefore, conformation analysis and visualization is a b...
Johannes Schmidt-Ehrenberg, Daniel Baum, Hans-Chri...
VISUALIZATION
2002
IEEE
14 years 4 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
VISUALIZATION
2002
IEEE
14 years 4 months ago
Efficient Simplification of Point-Sampled Surfaces
In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchi...
Mark Pauly, Markus H. Gross, Leif Kobbelt
VISUALIZATION
2002
IEEE
14 years 4 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
VISUALIZATION
2002
IEEE
14 years 4 months ago
A New Object-Order Ray-Casting Algorithm
Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, li...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
VISUALIZATION
2002
IEEE
14 years 4 months ago
Level-Set Segmentation From Multiple Non-Uniform Volume Datasets
Typically 3-D MR and CT scans have a relatively high resolution in the scanning X;Y plane, but much lower resolution in the axial Z direction. This non-uniform sampling of an obje...
Ken Museth, David E. Breen, Leonid Zhukov, Ross T....