GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
We present a visual analysis and exploration of fluid flow through a cooling jacket. Engineers invest a large amount of time and serious effort to optimize the flow through thi...
Robert S. Laramee, Christoph Garth, Helmut Doleisc...
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
Traditionally, time-varying data has been visualized using snapshots of the individual time steps or an animation of the snapshots shown in a sequential manner. For larger dataset...
Recent years have seen an immense increase in the complexity of geometric data sets. Today’s gigabyte-sized polygon models can no longer be completely loaded into the main memor...
Tensors occur in many areas of science and engineering. Especially, they are used to describe charge, mass and energy transport (i.e. electrical conductivity tensor, diffusion ten...
This paper describes an experimental study of three perceptual properties of motion: flicker, direction, and velocity. Our goal is to understand how to apply these properties to ...