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VMV
2000
146views Visualization» more  VMV 2000»
14 years 23 days ago
Matching 3D Freeform Shapes to Digitized Objects
In this paper the problem of matching freeform surface features against measured point data is studied. The motivation for this investigation is the recent demand for fast and rob...
Joris S. M. Vergeest, Sander Spanjaard, Jos J. O. ...
VMV
2000
115views Visualization» more  VMV 2000»
14 years 23 days ago
Metrical Calibration of a Phase Measuring Triangulation Sensor
Metrical calibration is very critical for the accuracy of a 3d sensor. Measuring uncertainty of about 1:3000 of the z-range requires a calibration accuracy of about 1:104 . Severa...
Klaus Veit, Gerd Häusler
VMV
2000
95views Visualization» more  VMV 2000»
14 years 23 days ago
Direct Computation of Nonlinear Soft-Tissue Deformation
A method for computing nonlinear soft
Matthias Teschner, Sabine Girod, Bernd Girod
VMV
2000
169views Visualization» more  VMV 2000»
14 years 23 days ago
Automatic Adjustment of Transfer Functions for 3D Volume Visualization
In most volume rendering scenarios implicit classification is performed manually by specification of a transfer function, that maps abstract data values to visual attributes. An a...
Christof Rezk-Salama, Peter Hastreiter, Jörg ...
VMV
2000
121views Visualization» more  VMV 2000»
14 years 23 days ago
Silhouette-Based Multiple-View Camera Calibration
In this paper, we present an efficient method for calibrating many camera views simultaneously. We derive an error function based on the mutual consistency of the object silhouett...
Prashant Ramanathan, Eckehard G. Steinbach, Bernd ...
VMV
2000
146views Visualization» more  VMV 2000»
14 years 23 days ago
Efficient Importance Sampling Techniques for the Photon Map
In global illumination computations the photon map is a powerful tool for approximating the irradiance, which is stored independent from scene geometry. By presenting a new algori...
Alexander Keller, Ingo Wald
VMV
2000
169views Visualization» more  VMV 2000»
14 years 23 days ago
A Non-Linear Subdivision Scheme for Triangle Meshes
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Stefan Karbacher, Stephan Seeger, Gerd Häusle...
VMV
2000
167views Visualization» more  VMV 2000»
14 years 23 days ago
Voxelisation: Modelling for Volume Graphics
Voxelisation is the term given to the process of converting data from one source type into a three dimensional volume of data values. The techniques known collectively as volume v...
Mark W. Jones, Richard Satherley
VMV
2000
157views Visualization» more  VMV 2000»
14 years 23 days ago
Visualization of Principal Curvature Directions by Anisotropic Diffusion
Anisotropic diffusion is known to be a powerful tool in image processing. It enables the smoothing of initially noisy images while still retaining, respectively sharpening edges a...
Udo Diewald, Martin Rumpf
VMV
2000
116views Visualization» more  VMV 2000»
14 years 23 days ago
Quadrilateral Remeshing
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...
Kai Hormann, Günther Greiner