—Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novic...
Erik D. Van der Spek, Herre van Oostendorp, Pieter...
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
- Serious games can help in training medical first responders by providing emergency simulations which are always available, safer and possibly cheaper than real-world simulations....
Alberto Cabas Vidani, Luca Chittaro, Elio Carchiet...
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...