Despite the popularity of games, there has been limited peerreviewed literature published on game-based learning for science. This paper will describe a project that combined an In...
Matthew Ventura, Xiangen Hu, Benjamin D. Nye, Wein...
Better conversational alignment can lead to shared understanding, changed beliefs, and increased rapport. We investigate the relationship in peer tutoring of convergence, interpers...
This paper proposes an approach for creating and testing an multiagent systems based adaptive social educational game (SEG), QuizMASter, using the concept of simulated learners to ...
We present AttentiveLearner, an intelligent mobile learning system optimized for consuming lecture videos in both Massive Open Online Courses (MOOCs) and flipped classrooms. Attent...
This paper discusses a design-based research study that we conducted in a middle school science classroom to test the effectiveness of SimSelf, an open-ended learning environment ...
John S. Kinnebrew, Brian C. Gauch, James Segedy, G...
We are beginning to see the emergence of advanced automated assessment techniques that evaluate expressive student artifacts such as freeform written responses and sketches. These ...
Samuel P. Leeman-Munk, Andy Smith, Bradford W. Mot...
Abstract. Recent years have witnessed major research advances in sensorbased affect recognition. Alongside these advances, there are many open questions about how effectively curre...
Jonathan P. Rowe, Bradford W. Mott, James C. Leste...
A framework is proposed for automated generation of self-explanation questions in worked examples. In the framework, in addition to the questions, the correct answer, distracters a...