Sciweavers


Book
9504views
15 years 10 months ago
The OpenGL Programming Guide - The Redbook
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis

Book
410views
15 years 10 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber

Book
353views
15 years 10 months ago
The MPEG-4 Structured Audio Book
"MPEG-4 Structured Audio (MP4-SA) is an ISO/IEC standard (edited by Eric Scheirer) that specifies sound not as audio data, but as a computer program that generates audio when ...
John Lazzaro, John Wawrzynek, CS Division, UC Berk...

Book
301views
15 years 10 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...

Book
524views
15 years 10 months ago
Programming The Nintendo Game Boy Advance: The Unofficial Guide
All you need to know about the Nintendo game development. You will need to be a proficient in the C Language in order to follow this book.
Jonathan S. Harbour