In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used to match the virtual scene to the real scene. We describe some preliminary placement tasks which were evaluated using eye-tracking and discuss our future plans for this framework. CR Categories: I.3.6 [Computer Graphics]: Methodology and Techniques–Interaction Techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism