The choice of mapping strategies to effectively map controller variables to sound synthesis algorithms is examined. Specifically, we look at continuous mappings that have a geometric representation. Drawing from underlying mathematical theory, this paper presents a way to compare mapping strategies, with the goal of achieving an appropriate match between mapping and musical performance context. This method of comparison is applied to existing techniques, while a suggestion is offered on how to integrate and extend this work through a new implementation. Keywords Mapping, Interface Design, Interpolation, Computational Geometry
Doug Van Nort, Marcelo M. Wanderley, Philippe Depa