: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
System level synthesis is widely seen as the solution for closing the productivity gap in system design. High level system models are used in system level design for early design ...
— With the rise in complexity of modern systems, designers are spending a significant time on at the system level of abstraction. This paper introduces Model Algebra, a formalis...
Enhancing productivity for designing complex embedded systems requires system level design methodology and language support for capturing complex design in high level models. For ...
Hiren D. Patel, Sandeep K. Shukla, Reinaldo A. Ber...
transistors the design of the SoC needs to be moved to a higher level of abstraction. We need to think in processors and interconnects rather than gates and wires. We discuss the n...
Abstract System level design is considered a major approach to tackle the complexity of modern System-on-Chip designs. Embedded software within SoCs is gaining importance as it add...
Gunar Schirner, Gautam Sachdeva, Andreas Gerstlaue...
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Abstract— As the semiconductor technology continues its marching toward the deep sub-micron domain, the strong relation between leakage current and temperature becomes critical i...