SIGGRAPH
14 years 1 months ago
1994 ACM
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
SIGGRAPH
14 years 1 months ago
1994 ACM
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
SIGGRAPH
14 years 1 months ago
1994 ACM
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
SIGGRAPH
14 years 1 months ago
1994 ACM
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
SIGGRAPH
14 years 1 months ago
1994 ACM
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
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