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» 3D Capture for Computer Graphics
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FPLAY
2008
13 years 10 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
3DOR
2009
13 years 9 months ago
Template Based Shape Descriptor
We introduce a new 3D shape descriptor which maps the surface features onto an arbitrary template surface using mean-value interpolation. A compact numerical shape descriptor is e...
Raif M. Rustamov
CG
2007
Springer
13 years 8 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
CG
1999
Springer
13 years 8 months ago
Tracking in unprepared environments for augmented reality systems
Many Augmented Reality applications require accurate tracking. Existing tracking techniques require prepared environments to ensure accurate results. This paper motivates the need...
Ronald Azuma, Jong Weon Lee, Bolan Jiang, Jun Park...
SIGGRAPH
1999
ACM
14 years 20 days ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...