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» 3D Capture for Computer Graphics
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GRAPHITE
2007
ACM
14 years 5 days ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...
CVPR
2006
IEEE
14 years 10 months ago
Vertical Parallax from Moving Shadows
This paper presents a method for capturing and computing 3D parallax. 3D parallax, as used here, refers to vertical offset from the ground plane, height. The method is based on an...
Yaron Caspi, Michael Werman
SI3D
2012
ACM
12 years 3 months ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...
VISUALIZATION
1998
IEEE
14 years 16 days ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
CVPR
2003
IEEE
14 years 10 months ago
Degeneracies, Dependencies and their Implications in Multi-body and Multi-Sequence Factorizations
The body of work on multi-body factorization separates between objects whose motions are independent. In this work we show that in many cases objects moving with different 3D moti...
Lihi Zelnik-Manor, Michal Irani