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» 3D Effect Generation from Monocular View
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VMV
2004
80views Visualization» more  VMV 2004»
13 years 9 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein
CGF
2006
166views more  CGF 2006»
13 years 7 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
PAMI
2007
176views more  PAMI 2007»
13 years 7 months ago
Approximate Labeling via Graph Cuts Based on Linear Programming
A new framework is presented for both understanding and developing graph-cut based combinatorial algorithms suitable for the approximate optimization of a very wide class of MRFs ...
Nikos Komodakis, Georgios Tziritas
DAC
2011
ACM
12 years 7 months ago
Customer-aware task allocation and scheduling for multi-mode MPSoCs
Today’s multiprocessor system-on-a-chip (MPSoC) products typically have multiple execution modes, and for each mode, all the products utilize the same task allocation and schedu...
Lin Huang, Rong Ye, Qiang Xu
TOG
2008
293views more  TOG 2008»
13 years 7 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...