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TOG
2008
156views more  TOG 2008»
13 years 6 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
CCR
2002
88views more  CCR 2002»
13 years 6 months ago
Retransmission schemes for streaming internet multimedia: evaluation model and performance analysis
This paper presents a trace-driven simulation study of two classes of retransmission timeout (RTO) estimators in the context of realtime streaming over the Internet. We explore th...
Dmitri Loguinov, Hayder Radha
CORR
2000
Springer
104views Education» more  CORR 2000»
13 years 6 months ago
ATLAS: A flexible and extensible architecture for linguistic annotation
We describe a formal model for annotating linguistic artifacts, from which we derive an application programming interface (API) to a tools for manipulating these annotations. The ...
Steven Bird, David Day, John S. Garofolo, John Hen...
TOG
2002
167views more  TOG 2002»
13 years 6 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
MMS
2007
13 years 6 months ago
Automatic lyrics alignment for Cantonese popular music
Abstract From lyrics-display on electronic music players and Karaoke videos to surtitles for live Chinese opera performance, one feature is common to all these everyday functionali...
Chi Hang Wong, Wai Man Szeto, Kin Hong Wong