Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
This paper presents a trace-driven simulation study of two classes of retransmission timeout (RTO) estimators in the context of realtime streaming over the Internet. We explore th...
We describe a formal model for annotating linguistic artifacts, from which we derive an application programming interface (API) to a tools for manipulating these annotations. The ...
Steven Bird, David Day, John S. Garofolo, John Hen...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
Abstract From lyrics-display on electronic music players and Karaoke videos to surtitles for live Chinese opera performance, one feature is common to all these everyday functionali...