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ICRA
2010
IEEE
116views Robotics» more  ICRA 2010»
13 years 6 months ago
Learning visibility of landmarks for vision-based localization
— We aim to perform robust and fast vision-based localization using a pre-existing large map of the scene. A key step in localization is associating the features extracted from t...
Pablo Fernández Alcantarilla, Sang Min Oh, ...
SI3D
2010
ACM
13 years 7 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
14 years 13 days ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
CVPR
2011
IEEE
12 years 11 months ago
Symmetric Piecewise Planar Object Reconstruction from a Single Image
Recovering 3D geometry from a single view of an object is an important and challenging problem in computer vision. Previous methods mainly focus on one specific class of objects ...
Tianfan XUE, Jianzhuang LIU
CVPR
2010
IEEE
14 years 3 months ago
Estimating Camera Pose from a Single Urban Ground-View Omnidirectional Image and a 2D Building Outline Map
A framework is presented for estimating the pose of a camera based on images extracted from a single omnidirectional image of an urban scene, given a 2D map with building outlines...
Tat-Jen Cham, Ciptadi Arridhana, Wei-Chian Tan, Mi...