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MM
2004
ACM
188views Multimedia» more  MM 2004»
15 years 8 months ago
A new method to segment playfield and its applications in match analysis in sports video
With the growing popularity of digitized sports video, automatic analysis of them need be processed to facilitate semantic summarization and retrieval. Playfield plays the fundame...
Shuqiang Jiang, Qixiang Ye, Wen Gao, Tiejun Huang
ICCV
2011
IEEE
14 years 2 months ago
Optimal Landmark Detection using Shape Models and Branch and Bound
Fitting statistical 2D and 3D shape models to images is necessary for a variety of tasks, such as video editing and face recognition. Much progress has been made on local fitting...
Brian Amberg, Thomas Vetter
MM
2006
ACM
221views Multimedia» more  MM 2006»
15 years 8 months ago
Video object segmentation by motion-based sequential feature clustering
Segmentation of video foreground objects from background has many important applications, such as human computer interaction, video compression, multimedia content editing and man...
Mei Han, Wei Xu, Yihong Gong
134
Voted
ISMAR
2009
IEEE
15 years 9 months ago
Dynamic seethroughs: Synthesizing hidden views of moving objects
This paper presents a method to create an illusion of seeing moving objects through occluding surfaces in a video. This illusion is achieved by transferring information from a cam...
Peter Barnum, Yaser Sheikh, Ankur Datta, Takeo Kan...
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
15 years 9 months ago
Lion and man game in the presence of a circular obstacle
— In the lion and man game, a lion tries to capture a man who is as fast as the lion. We study a new version of this game which takes place in a Euclidean environment with a circ...
Nikhil Karnad, Volkan Isler