We describe a method for producing a smooth, stabilized
video from the shaky input of a hand-held light field video camera—
specifically, a small camera array. Traditional stab...
Brandon M. Smith, Li Zhang, Hailin Jin, Aseem Agar...
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Abstract. We investigate the extent to which eye movements in natural dynamic scenes can be predicted with a simple model of bottom-up saliency, which learns on different visual re...
Eleonora Vig, Michael Dorr, Thomas Martinetz, Erha...
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...