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» A Compression Decompression Method for Streaming Based Human...
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VRML
1999
ACM
13 years 11 months ago
A Compression/Decompression Method for Streaming Based Humanoid Animation
Toshiya Naka, Yoshiyuki Mochizuki, Toshiki Hijiri,...
VRML
2000
ACM
13 years 11 months ago
A spatial hierarchical compression method for 3D streaming animation
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T...
GMP
2006
IEEE
112views Solid Modeling» more  GMP 2006»
14 years 1 months ago
Time-Varying Volume Geometry Compression with 4D Lifting Wavelet Transform
Geometry compression is an effective way to distribute high-volume geometry data within limited bandwidth and storage capacity. In this paper, a new time-varying 3D geometry compre...
Yan Wang, Heba Hamza
3DPVT
2006
IEEE
186views Visualization» more  3DPVT 2006»
14 years 1 months ago
Resolution Scalable Coding and Region of Interest Access with Three-Dimensional SBHP Algorithm
A low-complexity three-dimensional image compression algorithm based on wavelet transforms and set-partitioning strategy is presented. The Subband Block Hierarchial Partitioning (...
Ying Liu, William A. Pearlman
CASES
2004
ACM
14 years 26 days ago
A hamming distance based VLIW/EPIC code compression technique
This paper presents and reports on a VLIW code compression technique based on vector Hamming distances [19]. It investigates the appropriate selection of dictionary vectors such t...
Montserrat Ros, Peter Sutton