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NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
AIPS
2003
13 years 10 months ago
A Framework for Planning in Continuous-time Stochastic Domains
We propose a framework for policy generation in continuoustime stochastic domains with concurrent actions and events of uncertain duration. We make no assumptions regarding the co...
Håkan L. S. Younes, David J. Musliner, Reid ...
JIKM
2008
98views more  JIKM 2008»
13 years 8 months ago
Knowledge-Based Expert System Development and Validation with Petri Nets
Expert systems (ESs) are complex information systems that are expensive to build and difficult to validate. Numerous knowledge representation strategies such as rules, semantic net...
Madjid Tavana
JOT
2010
144views more  JOT 2010»
13 years 7 months ago
A Tool for Specifying and Validating Agents' Interaction Protocols: From Agent UML to Maude
To achieve the multi-agent systems’ goals, agents interact to exchange information, to cooperate and to coordinate their tasks. Interaction is generally recognized as an importa...
Farid Mokhati, Brahim Sahraoui, Soufiane Bouzaher,...
FASE
2004
Springer
14 years 12 days ago
Specification and Analysis of Real-Time Systems Using Real-Time Maude
Real-Time Maude is a language and tool supporting the formal specification and analysis of real-time and hybrid systems. The specification formalism is based on rewriting logic, em...
Peter Csaba Ölveczky, José Meseguer