In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Checkpointing and replaying is an attractive technique that has been used widely at the operating/runtime system level to provide fault tolerance. Applying such a technique at the...
Concurrency bugs are among the most difficult to test and diagnose of all software bugs. The multicore technology trend worsens this problem. Most previous concurrency bug detect...
The contribution presented herein proposes an adaptive genetic algorithm applied to quantum logic circuit synthesis that, dynamically adjusts its control parameters. The adaptation...
Cristian Ruican, Mihai Udrescu, Lucian Prodan, Mir...
Dynamically reconfigurable embedded systems offer potential for higher performance as well as adaptability to changing system requirements at low cost. Such systems employ run-tim...