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UIST
2006
ACM
14 years 4 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
2006
ACM
14 years 4 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
IOLTS
2005
IEEE
163views Hardware» more  IOLTS 2005»
14 years 3 months ago
Modeling Soft-Error Susceptibility for IP Blocks
As device geometries continue to shrink, single event upsets are becoming of concern to a wider spectrum of system designers. These “soft errors” can be a nuisance or catastro...
Robert C. Aitken, Betina Hold
IOLTS
2005
IEEE
125views Hardware» more  IOLTS 2005»
14 years 3 months ago
Design of a Self Checking Reed Solomon Encoder
— In this paper, an innovative self-checking Reed Solomon encoder architecture is described. The presented architecture exploits some properties of the arithmetic operations in G...
Gian-Carlo Cardarilli, Salvatore Pontarelli, Marco...
ISORC
2005
IEEE
14 years 3 months ago
Building Responsive TMR-Based Servers in Presence of Timing Constraints
This paper is on the construction of a fault-tolerant and responsive server subsystem in an application context where the subsystem is accessed through an asynchronous network by ...
Paul D. Ezhilchelvan, Jean-Michel Hélary, M...
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