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» A General S-Domain Hierarchical Network Reduction Algorithm
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ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
14 years 1 months ago
Swarm Coordination for Pursuit Evasion Games using Sensor Networks
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Luca Schenato, Songhwai Oh, Shankar Sastry, Prasan...
VISUALIZATION
2002
IEEE
14 years 16 days ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
CN
2002
82views more  CN 2002»
13 years 7 months ago
Optimal allocation of electronic content
Abstract-The delivery of large files to single users, such as application programs for some versions of the envisioned network computer, or movies, is expected by many to be one of...
Israel Cidon, Shay Kutten, Ran Soffer
SC
2003
ACM
14 years 27 days ago
Scalable Hardware-Based Multicast Trees
This paper presents an algorithm for implementing optimal hardware-based multicast trees, on networks that provide hardware support for collective communication. Although the prop...
Salvador Coll, José Duato, Fabrizio Petrini...
DAC
2011
ACM
12 years 7 months ago
Fault-tolerant 3D clock network
Clock tree synthesis is one of the most important and challenging problems in 3D ICs. The clock signals have to be delivered by through-silicon vias (TSVs) to different tiers with...
Chiao-Ling Lung, Yu-Shih Su, Shih-Hsiu Huang, Yiyu...