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IJVR
2006
166views more  IJVR 2006»
13 years 8 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
VISUALIZATION
1999
IEEE
14 years 27 days ago
LOD-Sprite Technique for Accelerated Terrain Rendering
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
VMV
2001
125views Visualization» more  VMV 2001»
13 years 10 months ago
Motion Consistency for Image-Based Rendering
This paper presents an enhancement to current image-based rendering methods. It suggests that motion consistency can be used in a realtime dynamic rendering system to increase com...
Philippe Simard, Marcel Mitran, Frank P. Ferrie
AUTOMATICA
2007
92views more  AUTOMATICA 2007»
13 years 8 months ago
Observability analysis for structured bilinear systems: A graph-theoretic approach
This paper is devoted to the generic observability analysis for structured bilinear systems using a graph-theoretic approach. On the basis of a digraph representation, we express ...
T. Boukhobza, Frédéric Hamelin
HLK
2003
IEEE
14 years 1 months ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua