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IJVR
2006
166views more  IJVR 2006»
15 years 3 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
VISUALIZATION
1999
IEEE
15 years 7 months ago
LOD-Sprite Technique for Accelerated Terrain Rendering
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
VMV
2001
125views Visualization» more  VMV 2001»
15 years 4 months ago
Motion Consistency for Image-Based Rendering
This paper presents an enhancement to current image-based rendering methods. It suggests that motion consistency can be used in a realtime dynamic rendering system to increase com...
Philippe Simard, Marcel Mitran, Frank P. Ferrie
AUTOMATICA
2007
92views more  AUTOMATICA 2007»
15 years 3 months ago
Observability analysis for structured bilinear systems: A graph-theoretic approach
This paper is devoted to the generic observability analysis for structured bilinear systems using a graph-theoretic approach. On the basis of a digraph representation, we express ...
T. Boukhobza, Frédéric Hamelin
HLK
2003
IEEE
15 years 8 months ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua