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ICCV
2009
IEEE
15 years 1 months ago
Modeling Deformable Objects from a Single Depth Camera
We propose a novel approach to reconstruct complete 3D deformable models over time by a single depth camera, provided that most parts of the models are observed by the camera at...
Miao Liao, Qing Zhang, Huamin Wang, Ruigang Yang, ...
CGF
2010
218views more  CGF 2010»
13 years 8 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
SIAMSC
2011
148views more  SIAMSC 2011»
13 years 3 months ago
Bootstrap AMG
We develop an algebraic multigrid (AMG) setup scheme based on the bootstrap framework for multiscale scientific computation. Our approach uses a weighted least squares definition...
Achi Brandt, James J. Brannick, K. Kahl, Irene Liv...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Evolutionary Morphing
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...
VMV
2008
120views Visualization» more  VMV 2008»
13 years 10 months ago
Thinning Mesh Animations
Three-dimensional animation sequences are often represented by a discrete set of compatible triangle meshes. In order to create the illusion of a smooth motion, a sequence usually...
Tim Winkler, Jens Drieseberg, Kai Hormann, Alexand...