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» A Mobile Device as User Interface for Wearable Applications
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CHINZ
2007
ACM
15 years 10 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
ISMAR
2007
IEEE
16 years 14 days ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ACMIDC
2010
15 years 6 months ago
Make a Riddle and TeleStory: designing children's applications for the siftables platform
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables are hybrid tangible-g...
Seth Hunter, Jeevan J. Kalanithi, David Merrill
BCSHCI
2007
15 years 7 months ago
Usability of user interfaces: from monomodal to multimodal
This workshop is aimed at reviewing and comparing existing Usability Evaluation Methods (UEMs) which are applicable to monomodal and multimodal applications, whether they are web-...
Silvia Abrahão, Jean Vanderdonckt
MBUI
2004
133views User Interface» more  MBUI 2004»
15 years 7 months ago
From Models to Interactive Systems Tool Support and XIML
user interface application model dialogue model Design Design Transformation by patterns Transformation by patterns class diagram task model l use model b.-object model device mod...
Peter Forbrig, Anke Dittmar, Daniel Reichart, Dani...