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» A Motivation-Based Mechanism to Design Behaviors
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DATE
2009
IEEE
98views Hardware» more  DATE 2009»
14 years 2 months ago
A real-time application design methodology for MPSoCs
This paper presents a novel technique for the modeling, simulation, and analysis of real-time applications on MultiProcessor Systems-on-Chip (MPSoCs). This technique is based on a...
Giovanni Beltrame, Luca Fossati, Donatella Sciuto
AP2PC
2007
Springer
13 years 9 months ago
Design of a Secure and Decentralized Location Service for Agent Platforms
Abstract. Agent platforms designed for Internet-scale, open networks need scalable and secure location services for agents and services. The location service based on the Fonkey pu...
Benno J. Overeinder, Michel Oey, Reinier Timmer, R...
CHI
2006
ACM
14 years 8 months ago
Design of a role-playing game to study the trajectories of health care workers in an operating room
Drawing on an ethnographic study of hospital work in an operating room, we present the design and implementation of a web-based role-playing application of a master schedule. We s...
Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisb...
INFOCOM
2007
IEEE
14 years 2 months ago
On Optimal Physical Carrier Sensing: Theoretical Analysis and Protocol Design
— Traditional Physical Carrier Sensing (PCS), which aims at eliminating hidden terminals in wireless networks, causes too many exposed terminals and deteriorates the throughput p...
Yanfeng Zhu, Qian Zhang, Zhisheng Niu, Jing Zhu
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman